﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 交互事件数据类
/// </summary>
public class InteractEventArgs : MyEventArgs
{
    private GameObject applier;

    private GameObject accepter;

    public GameObject Applier
    {
        set
        {
            applier = value;
        }
        get
        {
            return applier;
        }
    }

    public GameObject Accepter
    {
        set
        {
            accepter = value;
        }
        get
        {
            return accepter;
        }
    }

    public InteractEventArgs(GameObject applier, GameObject accepter)
    {
        this.applier = applier;
        this.accepter = accepter;
    }
}
